Last week I was able to interview David White, the original creator of
Battle for Wesnoth, about the way Wesnoth’s community has influenced the design of the game. This has started to evolve into a small side project for me. It started out with me being curious about the way that FOSS games were designed and if there were patterns that emerged from the really good games.
Open Source games tend to have an aura of not being as polished/developed/generally good as their proprietary counterparts, a stigma that occasionally holds true. My goal up to this point is to figure out why that is, and if there are ways to approach community design that compensate for “designed by committee” types of problems.
At this point I still don’t have any conclusions I want to draw, but I’m running into a number of hypothesis’s that I want to research farther:
- FOSS development lends itself more to derivative games or retreads of existing genres than new IPs or gameplay.
- FOSS development lends itself more to games with high replayability, rather than narrative experiences.
- FOSS game development goes smoothest when it borrows from proprietary development practices.
Again, these aren’t conclusions, or even likely scenarios. They don’t represent what I believe, or what I want to believe, or anything like that. What I’m attempting to do is develop multiple angles to approach research from, so I know what to look for, and I have a context to think about what I find.
They are the most extremely early form of a thought I can have, and they’re serving purely to define for myself what I should be looking for, and what to research next.
Assuming I finish all of this and draw some actual conclusions, I’ll most likely write some sort of essay going over them, and at that point I’ll both describe in more detail what I found and put forward some theories based on those findings.
In the meantime, any readers want to suggest some of their favorite FOSS games, or articles/people they think I should be looking at?
I know I want to talk to the community around
0 A.D, and possibly
ToME. I also want to do some research into some propriety games that have strong community influence in their design – specifically
Dwarf Fortress. There’s not a lot of research being done in this area, and I don’t plan to change that, but I’m really interested in the topic now, so while I don’t think I’ll write or do anything conclusive or scientific, I do want to try and at least start some type of conversation around the topic.